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16 April 2012

Thoughts and Reflection
It's been just under two weeks since the epic conclusion of the second SYF Cup and with it comes a recap, analysis and look back at matches, casts, organisations, teams and people that contributed that made the whole event possible.
The first SYF Amateur Cup that ran in February was done so to gain important information, we needed to see the interest from amateur teams about participating in a SYF run competition. Secondly we ran it completely free to see not only the scale of teams that would sign up, be to see where the allocation of our resources and threshold in running a large scale competition was, simply because we didn't know if 12, 24, or even 36 teams would be interested and whether we could handle that number. Thirdly we ran the competition to flesh out the actual process of running the tournament, we figured out what worked, what went wrong and more specifically what could be improved.
This was our second SYF Cup and we made strides in improving the quality and seamlessness of the tournament compared to the first. We stayed relatively on schedule, and despite some minor setbacks in the initial stages, pushed through the group stages into the Quarter and Semifinals by day three, we couldn't have done this with the dozens of volunteer SYF referees that sat arduously recording, spectating and running matches.
The inception of the SYF Cup came from a mutual agreement that the discrepancy in skill between the (at the time) a/m/i level teams was not only because the higher level teams were better players, but because they were more experienced, with the exception of some, at the apex of CoD4 competition has people that have been playing for the longest time, with the best players. A way to lower the skill gap, or at least garner some more experience for some of the newer teams, was to introduce a new league that pitted them directly against the best. This came with its own positives and negatives. Positively it did what we expected in giving the newer teams more experience, adversely though we felt that with the introduction of the new structured leagues in CG (a/m/i/p) the differential in skill between each league is much more evenly spread, meaning that we could introduce specific a/m and i/p leagues. *for those that don't understand a/m/i/p stands for amateur/main/intermediate/professional, the four tiers in ascending order of skill for the different cod leagues. This seems a bit contradictory to our initial outline and goal with getting newer teams up and playing with the more experienced teams but it we later found out that where the newer teams lack isn't in the aiming department, but rather in the teamwork department, something that in itself can be garnered through play, even against evenly skilled opponents (this isn't to say we won't run open tournaments in the future). We have a serious passion for the game, and the growth of AusCoD and eSports as a whole, and the SYF Cup is a step in the right direction.
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